The Legend of Zelda
is probably the greatest video game series of all time. Every few years we get
another entry in this great series, and one of the first things that happens
when it comes out is everyone starts speculating on when the game happened in
comparison to the other games. That’s because the Zelda games don’t come out in
order. The most recent Zelda game was
the first chronologically, while the original two games happen last. Fans
always argue about the “timeline” and over the years there have been thousands
of theories, but hold on a minute because I’m about to blow your mind. There is
no timeline.
“What?” You might be saying, “That’s stupid, how can it not
have a timeline. Everything has a timeline.” Hold on, cause this one is gonna
take a bit to explain. See Zelda is
called “The Legend of Zelda” for a reason. The Zelda games are legends, not stories with a strictly coherent
story. 99.99% of today’s books, movies, T.V. shows, and video games are
coherent stories and not legends. To understand the kind of storytelling
present in Zelda we need to look to the past. Back in the good ol’ days before
movies or video games, back when writing and oral tradition were the norm.
Let’s say that back in the day there is some kind of legend
about a great hero that has been passed down from generation to generation.
After hearing this story someone else tells another story about the hero’s descendant
and how he once again had to vanquish the same evil, or maybe it’s the hero’s
ancestor. Either way the new story is very similar to the old one, with the
same basic plot and themes. Take the legend of Atlantis, for instance. The
ancient Greek philosopher Plato first told the story of the sunken continent. Later Greeks expanded on the legend, telling different
parts of its history and culture. Over
the centuries countless cultures had their own Atlantis legends. These legends
were all based on Plato’s original and many later ones were had elements from
popular early ones. However, all of the Atlantis stories were not all in
accordance with one another. Take Disney’s Atlantis:
The Lost Empire, that story drew more inspiration from the Atlantis in 20,000 Leagues Under the Sea, but don’t
take so much inspiration from the Atlantis stories invented by Germany.
This works not only to explain inconsistencies between Zelda II, but all Zelda games. The way that many of the larger inconsistencies are
explained by multiple timeline theories (more on that later), but the small
inconsistencies are important as well. Time travel for example is portrayed
differently almost every time we see it, sometimes in multiple ways in the same
game. I previously explained the rules to time travel on the show “Lost,” and
these rules were consistent and could not be broken. However legends can be
much more inconsistent, different storytellers can interpret time travel any
way they want.
Now on to the whole multiple timelines thing I mentioned
before. The prevailing theory for roughly the past ten years is that there are
two timelines in Zelda, created at the end of Ocarina of Time when Link returned to the past, the “child
timeline” and the “adult timeline.” The logic goes that some of the games
happen in one timeline and the others happen in the second. This video does a pretty good job explaining the theory:
Thanks for clearing that up Doc. The supporters of the "multiple timelines are actually pretty close to the truth, they just muddied the details. A little bit ago a Zelda encyclopedia, straight from Nintendo, showed an “official timeline,” and this one actually has the perfect order, but once again treats it too rigidly. The “official timeline” actually splits into three timelines after Ocarina of Time. There is the child and the adult, as well as a third one where Link fails to kill the main villain, Ganon at the end of Ocarina of Time. This does a lot to explain the many inconsistencies in Ocarina of Time and Link to the Past, which happened hundreds of years later and was originally thought to be in the adult timeline.
Thanks for clearing that up Doc. The supporters of the "multiple timelines are actually pretty close to the truth, they just muddied the details. A little bit ago a Zelda encyclopedia, straight from Nintendo, showed an “official timeline,” and this one actually has the perfect order, but once again treats it too rigidly. The “official timeline” actually splits into three timelines after Ocarina of Time. There is the child and the adult, as well as a third one where Link fails to kill the main villain, Ganon at the end of Ocarina of Time. This does a lot to explain the many inconsistencies in Ocarina of Time and Link to the Past, which happened hundreds of years later and was originally thought to be in the adult timeline.
Here is the timeline from the encyclopedia:
Notice something about the games in the “Ganon wins in Ocarina” timeline. They all are all
games that were released BEFORE Ocarina of Time. The other two timelines are
both comprised of games that were released AFTER Ocarina of Time, and so are the games that take place before Ocarina. There is of course one
exception, I’ll explain in a bit. The reason for this is simple, Ocarina of Time is by far the most
famous and popular Zelda game. Most
people think of that game specifically when they think of Zelda. Every Zelda after
it has been influenced by it (with one exception, which I’m still getting to.)
Let’s break down the history of Zelda, not the fictional history but the order the games really
came out, but let’s keep viewing them as legends being passed down. The first Legend of Zelda game was told by the
original storyteller, about a hero named Link who saves Hyrule. This was
followed by a new storyteller, who told Zelda
II. A third storyteller told A Link
to the Past, as you would probably guess about Link’s ancestor, also named
Link. People loved it, so he told a “sequel” about the same Link lost on a
mysterious island, Link’s Awakening.
Years passed and another storyteller looked at A Link to the Past, he saw all the rich backstory about the rise,
downfall, and imprisonment of Ganon and told a story called Ocarina of Time. This storyteller only
really focused on A Link to the Past,
leaving out the backstory of the other three legends. People loved this new one
so much they didn’t care about the inconsistencies surrounding Ganon’s
downfall, they also began to forget the older legends and love Ocarina of Time.
This is where the legends split up. First of course there
are the already established legends of Legend
of Zelda, Zelda II, Link’s Awakening and A Link to the Past, but as I said,
people don’t think about these so much anymore when writing new legends. The
next legend to be told is the sequel to Ocarina,
Majora’s Mask , told by the same
storyteller who told Ocarina. Next
was a new storyteller, one who still remembered the old stories, A Link to the Past and Link’s Awakening, and wanted to tell a
story about that Link. This is the exception I mentioned before, the Oracle games. The Oracle games are two linked games, sort of like Pokemon Red and Blue, although they are a bit more unique. This was the last Zelda story that was connected to the
old Zelda games and not Ocarina.
Next was Wind Waker
, the storyteller here wanted to tell a story of Link and Zelda’s descendants.
The style of this story was completely different, hence the cel-shaded “Toon
Link.” This style caught on, and was duplicated by the next storyteller.
However in Wind Waker the entire
world is ocean, Hyrule had been flooded for hundreds of years. So the
storyteller ignored this possible future to Ocarina
and made up his own, along with a past,
The Four Swords Adventures and The
Minish Cap, respectively. This storyteller also decides to tell the story
of Link battling a new villain, Vatti. Next was a new storyteller who told a
dark tale of Hyrule’s future, also without the flood, Twilight Princess. The two stories after that, Phantom Hourglass and Sprit Tracks were continuations of the Wind Waker storyline where the world is
flooded. Finally a new storyteller aimed to tell the story that took place
before any of this, which was Skyward
Sword, the first game in the “timeline.”
So really these timelines aren’t really timelines, they are
just showing which legends are related to each other, and Ocarina of Time is the point of origin. Everything that takes place
before Ocarina can be placed
together. Then there are the games that don’t take OoT into account because
that legend hadn’t been told yet. There are the games that take Ocarina into account and tell of a great
flood which flooded Hyrule. Lastly of course are the stories after Ocarina that have no mention of a great
flood. There are no alternate realities created by time travel or Link’s apparent
failure.
Look at it this way, when I talked about all the different
storytellers I was of course being metaphorical, but the thing is, there actually
were all kinds of different storytellers involved. All kinds of different
people have worked on these games and their stories. Siguru Miyamoto, for
example, is the creator of Zelda, but
these were hundreds of other people making creative decisions, in fact nowadays
Miyamoto has little to do with the Zelda
plots. A different company even developed the Oracle games, Capcom. With all of these different people and
entities it’s nearly impossible to tell a coherent story when it is being
released out of order over multiple decades. Instead every time someone
develops a new game they find a way to make it fit into the mythology, but if
they don’t like a certain aspect of that mythology they choose to ignore it.
Compare to another fantasy universe told over decades and
out of order, the stories about Middle-Earth; The Hobbit, Lord of the Rings, Silmirilion, Lost Tales, and
everything else. That is a coherent story, not a bunch of legends with varying
degrees of interrelation. What’s the difference? Well I’ll tell you. Tolkien
told these stories by himself. He was meticulous, he had pages upon pages of
notes, many of his works were not published until after his death; the only
additions were done by his own son after his death to fill in the gaps of
certain stories. Zelda is more like
the oral tradition of storytelling, always evolving like the old legends of
King Arthur. This is not to say that one type of storytelling method is superior
to the other, I love Zelda and The Hobbit, for different reasons.
There is no need to bend over backward to come up with
contrived ways for parallel universes and histories, sometimes a more fluid
story is more fun, but we become so obsessed with answers that sometimes we
fail to see the beauty in front of us.
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